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This project was originally concieved as an in-person audio/visual installation, but facing the early days of the pandemic we decided to pitch this as a VR proof of concept instead. The goal was for the participant to continuously see new screens wherever they looked popping up on a loop.
Second-screening reflects our fractured focus and need for constant simultaneous stimulation.
Our intent was to create a claustrophobic experience to simulate the never-ending feed scrolling that became our main information gateway during the early stages and uncertainty of the pandemic.
04. Technophonic
This project was originally concieved as an in-person audio/visual installation, but facing the early days of the pandemic we decided to pitch this as a VR proof of concept instead. The goal was for the participant to continuously see new screens wherever they looked popping up on a loop.
Second-screening reflects our fractured focus and need for constant simultaneous stimulation.
Our intent was to create a claustrophobic experience to simulate the never-ending feed scrolling that became our main information gateway during the early stages and uncertainty of the pandemic.
Notes
1 Inspired by an art installation set piece in season 2 episode 3 of Girls and the overwhelming experience of Chantal Ackerman’s installation NOW
2 Screens connect or comfort us with their content, and we wanted to explore the idea of too much of a good thing
3 Headphones and fullscreen recommended
1 Inspired by an art installation set piece in season 2 episode 3 of Girls and the overwhelming experience of Chantal Ackerman’s installation NOW
2 Screens connect or comfort us with their content, and we wanted to explore the idea of too much of a good thing
3 Headphones and fullscreen recommended